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  1. This study pointed out the mismatch between the use of digital tools in teaching and assessment. It is common to use blogs, social media and podcasts in teaching and learning, but for assessments essays are most widely accepted form of submissions. The research output emphasizes on setting constructive alignment among digital tools, learning outcomes, activities and assessments. If the students can clearly see the connection between all these things, they achieve the learning outcomes much more easily
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  2. investigated the strategies teachers should develop assessment taking into account the fact that many students are having access to computers while doing the task. This is a particular interesting topic for many tertiary students as they can often get tempted to use contents from Internet without giving proper citations or without knowing the copyright issues
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  3. A new research on effectiveness of eLearning portals for educators having diverse experience in using such tools.
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  4. Its a very innovative research that aims to evaluate digital skills while participants played a game that required considering contextual information to make decisions to tackle a crisis moment.
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  5. This is a very interesting research on how content that provoke high emotional arousal ( e.g. content that increase anxiety or amusement) is more likely to be shared than content that causes low arousal (e.g content that portraits sadness or contentment). It also provides research evidence that people who are physically aroused (through exercise or activity) are more likely to share content that people who are less physically active.

    This research is extremely note worthy when discussing aspects of digital literacy which is not only about having digital skills to consume digital content but also includes the skills to have extract meaning, fact and information dissemination aspects of digital content. By knowing how emotionally triggered content spread, one can think before sharing any content that makes them emotionally stirred.
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  6. A very interesting opinion post by professor Mark Brown of Dublin City University for clarifying the different frameworks of digital literacy capability assessment.
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  7. Very interesting article that features an innovative approach to assess digital skills for a targeted crisis response group through a game approach. The gamification could simulate the correct scenario that the participants must respond to through processing a lot of information.
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  8. This is a research article published in 2006 to provide an overview of open educational resources (OER). It also highlights some of the future potential of OER.
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  9. This is a simple lesson plan that teaches students of grade 9-12 how to verify source of online contents for authenticity. This was designed by Stefanie Green and releases with creative commons license.
    by hasansf (2021-01-26)
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  10. This global standard was approved by IEEE on 24 September 2020 as to coordinate Digital literacy, skill and readiness initiatives around the world. This contains a comprehensive list of key areas for focusing for ensuring a brighter future for everyone. Before creating this standard the working group reviewing hundreds of definitions, frameworks, models and platforms while considering the effects of COVID-19 in the future workforce.
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