hasansf

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  1. This is a framework conceived to provide direction for organizations to design their digital capabilities. This framework consists of 4 key aspects: 1. ICT proficiency, 2. Digital Learning and development, 2. Digital communication, collaboration and participation, 3. Digital creation, problem solving and innovation, 4. Information, data and media literacies. While the framework centres around ICT proficiency, it includes four additional pillars that are very important to develop digital literacy that is suitable for 21st century skills. For example, the pillars on digital creation emphasizes on understanding the digital production process and digital research methods for innovating new approaches to solve problems. The focus on media literacy advocates for critically analysing media for its authenticity and implications in a wider socio-economical context before re-using and reposting. Thus, this framework may serve as a holistic guideline for devising any organizations digital literacy policy.
    https://repository.jisc.ac.uk/6611/1/JFL0066F_DIGIGAP_MOD_IND_FRAME.PDF
    Voting 2
  2. This site contains an excellent introduction to Digital Fluency. On top of digital literacy, a digital fluent person will have digital capabilities and digital principles. Digital capability means the person will be able to choose appropriate tools matching the context, whereas by having digital principles the person will be able to take measures to securely communicate, share and create digital content while understanding the copyright issues.
    https://elearning.tki.org.nz/Teaching/Digital-fluency
    Voting 2
  3. This article by Dr Maha Bali contains analogies and examples to distinguish between digital literacy and digital skills. One such is example is about showing students how to use an image on a power point presentation which is more about digital skills rather than digital literacy. When the students understand how to chose the appropriate image and the underlying copyright issues, they will have digital literacy.
    https://www.literacyworldwide.org/blo...-digital-literacies-and-teaching-both
    Voting 0
  4. -
    https://www.iste.org/standards/seal-o...alignment/digital-literacy-assessment
    Voting 0
  5. This global standard was approved by IEEE on 24 September 2020 as to coordinate Digital literacy, skill and readiness initiatives around the world. This contains a comprehensive list of key areas for focusing for ensuring a brighter future for everyone. Before creating this standard the working group reviewing hundreds of definitions, frameworks, models and platforms while considering the effects of COVID-19 in the future workforce.
    https://standards.ieee.org/standard/3527_1-2020.html
    Voting 0
  6. This is a simple lesson plan that teaches students of grade 9-12 how to verify source of online contents for authenticity. This was designed by Stefanie Green and releases with creative commons license.
    https://www.oercommons.org/courseware/lesson/70249/overview
    by hasansf (2021-01-26)
    Voting 0
  7. This is a research article published in 2006 to provide an overview of open educational resources (OER). It also highlights some of the future potential of OER.
    https://www.researchgate.net/profile/...es/links/54d321a80cf250179181779b.pdf
    Voting 0
  8. Very interesting article that features an innovative approach to assess digital skills for a targeted crisis response group through a game approach. The gamification could simulate the correct scenario that the participants must respond to through processing a lot of information.
    https://www.frontiersin.org/articles/10.3389/feduc.2020.00140/full
    Voting 0
  9. A very interesting opinion post by professor Mark Brown of Dublin City University for clarifying the different frameworks of digital literacy capability assessment.
    https://blog.ascilite.org/a-critical-...-the-flashy-flimsy-and-faddish-part-1
    Voting 1
  10. This is a very interesting research on how content that provoke high emotional arousal ( e.g. content that increase anxiety or amusement) is more likely to be shared than content that causes low arousal (e.g content that portraits sadness or contentment). It also provides research evidence that people who are physically aroused (through exercise or activity) are more likely to share content that people who are less physically active.

    This research is extremely note worthy when discussing aspects of digital literacy which is not only about having digital skills to consume digital content but also includes the skills to have extract meaning, fact and information dissemination aspects of digital content. By knowing how emotionally triggered content spread, one can think before sharing any content that makes them emotionally stirred.
    https://doi.org/10.1177/0956797611413294
    Voting 0

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